Noob to Pro in Cheat Engine Speed Course
Using Cheat Engine to Debug, Search, Pointer Scan and Write Scripts
Teaching and Academics ,Engineering,
Lectures -18
Duration -34 mins
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Course Description
The "Noob to Pro in Cheat Engine Speed Course" is an immersive and comprehensive training program designed to equip aspiring game enthusiasts with the skills and knowledge necessary to master Cheat Engine's speed-hacking capabilities. Whether you're a beginner looking to gain a competitive edge or an experienced game hacker aiming to refine your techniques, this course will take you on a thrilling journey from being a novice to becoming a skilled expert in manipulating game speed.
In this course, you will dive deep into the world of Cheat Engine, a powerful memory editing tool used by gamers to modify various aspects of video games. With a specific focus on speed manipulation, you will learn how to alter game speed parameters, such as player movement, game physics, and time progression, enabling you to achieve a distinct advantage in both single-player and multiplayer games.
Throughout the course, you will be guided by industry experts who have extensive experience in game hacking and Cheat Engine. They will provide step-by-step instructions, practical examples, and insider tips to ensure you grasp the fundamentals and advanced techniques required to excel in speed hacking.
If you want to further excel in your reverse engineering career I recommend you join the UnknownCheats forum to meet more people like yourself and further more learn about the good sides of reversing.
Goals
- Quickly learn to use Cheat Engine.
Prerequisites
- No programming experience is needed.
- Most basic games and cheat engines will do just fine ( I am using Terraria ).
Curriculum
Check out the detailed breakdown of what’s inside the course
Cheat Engine
18 Lectures
- Introduction to the Course 00:23 00:23
- Overview 02:02 02:02
- Getting familiar with the Menu 00:48 00:48
- Basic Memory Search 00:45 00:45
- Basics of Scanning 01:43 01:43
- Value Types 00:49 00:49
- Optional Rescanning 00:37 00:37
- Ordering Addresses 01:38 01:38
- Memory View 02:24 02:24
- Debugging Changing Values 01:30 01:30
- More Debugging 02:11 02:11
- Structures 02:00 02:00
- Instant Regen with Lua 06:26 06:26
- No Crafting Cost with Lua 04:53 04:53
- Pointer Scanning for Static Values 00:55 00:55
- Entity List 01:01 01:01
- Additional 03:48 03:48
- The End 00:09 00:09
Instructor Details
Mateo Kladaric
I am a C# developer from around 2018, always been fascinated by programming and code in general. Experienced in C#, Unity, Roblox Lua, Python and JavaScript!
I have a channel on YouTube with around 600 subscribers focused on teaching people how to code and showing some fun examples, along with some gaming clips!
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