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Unreal 5 Materials - Environments

person icon Thomas Harle

4.6

Unreal 5 Materials - Environments

Everything you need to know to get started with Materials in Unreal Engine 5

updated on icon Updated on Sep, 2024

language icon Language - English

person icon Thomas Harle

English [CC]

category icon Development ,Game Development,Unreal Engine

Lectures -95

Duration -14 hours

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4.6

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Course Description

Part 1 of this course covers a holistic overview of the Material Editor in Unreal 5 - from Material Types and Blend Modes to individual Math Nodes and Input Data, focusing on not just the How to do things but also the Why and looking at the underlying logic and math behind what the engine is doing.  Covering how to build up your own Material Functions and build that into your workflow to produce powerful and flexible Materials. We also take a deep dive into UV's - how they work in the engine and how we can take that knowledge and produce effects such as Distortion, Animation, and Parallax Occlusion Mapping. 

Part 2 of the course then takes this knowledge and applies it to Environmental Materials, covering: 

  • Master Materials and some best practices in how to build them, 

  • Decals and their various blend modes - as well as more complex effects such as Angle Based Masking and Custom Decal responses, 

  • Vertex Painting to blend between material types, 

  • various approaches to make Landscape Materials and using RVTs to blend objects into them, 

  • the new Layered Materials system 

  • how to use Input Data to automate variation in materials and create angle based effects such as Snow. 

Goals

  • By the end of this course you will have a good understanding of the basics of Materials in Unreal Engine 5 and how to apply those skills to environmental materials, such as Vertex Painting and Landscapes. 

Prerequisites

  • A basic understanding of the interface of Unreal Engine would be helpful before taking this course. 
Unreal 5 Materials - Environments

Curriculum

Check out the detailed breakdown of what’s inside the course

Where to Download Course Files
1 Lectures
  • play icon If you wish to follow along with the Course Files they are available here:
Introduction to the Material Editor
4 Lectures
Tutorialspoint
Material Types
9 Lectures
Tutorialspoint
Material Blend Modes
6 Lectures
Tutorialspoint
Material Editor Math Nodes
16 Lectures
Tutorialspoint
Input Data
16 Lectures
Tutorialspoint
Working with UVs
7 Lectures
Tutorialspoint
Functions
8 Lectures
Tutorialspoint
Master Materials
4 Lectures
Tutorialspoint
Decals
4 Lectures
Tutorialspoint
World Data
6 Lectures
Tutorialspoint
Vertex Painting
4 Lectures
Tutorialspoint
Landscapes
9 Lectures
Tutorialspoint
Layered Materials
1 Lectures
Tutorialspoint

Instructor Details

Thomas Harle

Thomas Harle

I have over 12 years experience as a Realtime VFX artist working in Video Games on projects such as Gears of War Remastered and the Sniper Elite series, including over 5 years of teaching Unreal at a Masters Degree Level.

I have an active Youtube channel where I create tutorials for Game Development as well as longer courses.

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