HTML5 画布变换矩阵
HTML5 画布提供了可直接对变换矩阵进行修改的方法。最初变换矩阵必定是恒等变换。随后可以使用变换方法调整该变换矩阵。
transform (m11, m12, m21, m22, dx, dy) 方法必须用下式描述的矩阵来乘以当前变换矩阵 −
m11 m21 dx m12 m22 dy 0 0 1
setTransform(m11, m12, m21, m22, dx, dy) 方法必须将当前变换重置为恒等矩阵,然后使用相同参数调用 transform(m11, m12, m21, m22, dx, dy) 方法。
<!DOCTYPE HTML>
<html>
<head>
<script>
function drawShape(){
// get the canvas element using the DOM
var canvas = document.getElementById('mycanvas');
// Make sure we don't execute when canvas isn't supported
if (canvas.getContext){
// use getContext to use the canvas for drawing
var ctx = canvas.getContext('2d');
var sin = Math.sin(Math.PI/6);
var cos = Math.cos(Math.PI/6);
ctx.translate(200, 200);
var c = 0;
for (var i=0; i <= 12; i++) {
c = Math.floor(255 / 12 * i);
ctx.fillStyle = "rgb(" + c + "," + c + "," + c + ")";
ctx.fillRect(0, 0, 100, 100);
ctx.transform(cos, sin, -sin, cos, 0, 0);
}
ctx.setTransform(-1, 0, 0, 1, 200, 200);
ctx.fillStyle = "rgba(100, 100, 255, 0.5)";
ctx.fillRect(50, 50, 100, 100);
} else {
alert('You need Safari or Firefox 1.5+ to see this demo.');
}
}
</script>
</head>
<body onload="drawShape();">
<canvas id = "mycanvas" width = "400" height = "400"></canvas>
</body>
</html>
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