如何用编程方式获取安卓设备名称?
本示例演示如何以编程方式获取 Android 设备名称。
步骤 1 − 在 Android Studio 中新建一个项目,转到文件 ⇒ 新建项目,并填写所有必需的详细信息来新建一个项目。
步骤 2 − 将以下代码添加到 res/layout/activity_main.xml。
<?xml version = "1.0" encoding = "utf-8"?> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" xmlns:app = "http://schemas.android.com/apk/res-auto" xmlns:tools = "http://schemas.android.com/tools" android:layout_width = "match_parent" android:gravity = "center" android:layout_height = "match_parent" tools:context = ".MainActivity"> <TextView android:id = "@+id/text" android:textSize = "30sp" android:layout_width = "match_parent" android:layout_height = "match_parent" /> </LinearLayout>
在上述代码中,我们已使用文本视图来显示设备名称。
步骤 3 − 将以下代码添加到 src/MainActivity.java
package com.example.myapplication; import android.Manifest; import android.app.ProgressDialog; import android.content.pm.PackageManager; import android.os.Build; import android.os.Bundle; import android.support.annotation.RequiresApi; import android.support.v4.app.ActivityCompat; import android.support.v7.app.AppCompatActivity; import android.view.View; import android.webkit.CookieManager; import android.webkit.WebChromeClient; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; import android.widget.EditText; import android.widget.TextView; public class MainActivity extends AppCompatActivity { TextView textView; @RequiresApi(api = Build.VERSION_CODES.P) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); textView = findViewById(R.id.text); if (ActivityCompat.checkSelfPermission(this, Manifest.permission.READ_PHONE_STATE) != PackageManager.PERMISSION_GRANTED) { ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.READ_PHONE_STATE}, 101); } } @RequiresApi(api = Build.VERSION_CODES.O) @Override public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) { switch (requestCode) { case 101: if (grantResults[0] = = PackageManager.PERMISSION_GRANTED) { if (ActivityCompat.checkSelfPermission(this, Manifest.permission.READ_PHONE_STATE) != PackageManager.PERMISSION_GRANTED) { return; } textView.setText(Build.DEVICE); } else { //not granted } break; default: super.onRequestPermissionsResult(requestCode, permissions, grantResults); } } @RequiresApi(api = Build.VERSION_CODES.O) @Override protected void onResume() { super.onResume(); if (ActivityCompat.checkSelfPermission(this, Manifest.permission.READ_PHONE_STATE) != PackageManager.PERMISSION_GRANTED) { return; } textView.setText(Build.DEVICE); } }
步骤 4 − 将以下代码添加到 AndroidManifest.xml
<?xml version = "1.0" encoding = "utf-8"?> <manifest xmlns:android = "http://schemas.android.com/apk/res/android" package = "com.example.myapplication"> <uses-permission android:name = "android.permission.INTERNET"/> <uses-permission android:name = "android.permission.READ_PHONE_STATE" /> <application android:allowBackup = "true" android:icon = "@mipmap/ic_launcher" android:label = "@string/app_name" android:roundIcon = "@mipmap/ic_launcher_round" android:supportsRtl = "true" android:theme = "@style/AppTheme"> <activity android:name = ".MainActivity"> <intent-filter> <action android:name = "android.intent.action.MAIN" /> <category android:name = "android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
让我们尝试运行你的应用程序。我假设你已将实际 Android 移动设备与计算机连接。如需从安卓工作室运行该应用,请打开项目的一个活动文件,然后单击工具栏上的运行 图标。选择移动设备作为选项,然后查看你的移动设备,它将显示默认屏幕 -
点击 此处 下载项目代码
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