如何使用 Android 播放任意音调?
本示例演示如何使用 Android 播放任意音调。
步骤 1 − 在 Android Studio 中创建一个新项目,转到“文件 ⇒ 新建项目”并填写所有必需的详细信息以新建一个项目。
步骤 2 − 将以下代码添加到 res/layout/activity_main.xml 中。
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:orientation="vertical" android:padding="16dp" tools:context=".MainActivity"> <ImageView android:layout_width="200dp" android:layout_height="300dp" android:src="@drawable/ic_music_note_black_24dp"/> <TextView android:text="Increase the emulator Volume, Listen to the arbitrary tone!" android:textSize="16sp" android:textStyle="bold|italic" android:layout_width="wrap_content" android:layout_height="wrap_content"/> </LinearLayout>
步骤 3 − 将以下代码添加到 src/MainActivity.java 中
import androidx.appcompat.app.AppCompatActivity; import android.media.AudioFormat; import android.media.AudioManager; import android.media.AudioTrack; import android.os.Bundle; import android.os.Handler; public class MainActivity extends AppCompatActivity { private final int duration = 10; private final int sampleRate = 8000; private final int numSamples = duration * sampleRate; private final double[] sample = new double[numSamples]; private final byte[] generatedSnd = new byte[2 * numSamples]; Handler handler = new Handler(); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override protected void onResume() { super.onResume(); final Thread thread = new Thread(new Runnable() { public void run() { genTone(); handler.post(new Runnable() { public void run() { playSound(); } }); } }); thread.start(); } void genTone(){ for (int i = 0; i < numSamples; ++i) { double freqOfTone = 440; sample[i] = Math.sin(2 * Math.PI * i / (sampleRate/ freqOfTone)); } int idx = 0; for (final double dVal : sample) { final short val = (short) ((dVal * 32767)); generatedSnd[idx++] = (byte) (val & 0x00ff); generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8); } } void playSound(){ final AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT, generatedSnd.length, AudioTrack.MODE_STATIC); audioTrack.write(generatedSnd, 0, generatedSnd.length); audioTrack.play(); } }
步骤 4 − 将以下代码添加到 androidManifest.xml 中
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.sample"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
让我们尝试运行您的应用程序。我假设您已将您的 Android 移动设备与您的计算机连接。要从 Android 工作室运行应用,请打开项目中的一个活动文件,并点击工具栏中的运行 图标。将您的移动设备选择为一个选项,然后查看您的移动设备,它将显示您的默认屏幕 −
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