如何在 Android 中使用 Kotlin 播放任意音调?
本例演示如何在 Android 中使用 Kotlin 播放任意音调
步骤 1 − 在 Android Studio 中创建一个新项目,依次转到“文件 ⇒ 新建项目”,并填写所有必需详细信息以创建新项目。
步骤 2 − 将以下代码添加到 res/layout/activity_main.xml 中。
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:orientation="vertical" android:padding="16dp" tools:context=".MainActivity"> <ImageView android:layout_width="200dp" android:layout_height="300dp" android:src="@drawable/ic_music" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increase the emulator Volume, Listen to the arbitrary tone!" android:textColor="@android:color/background_dark" android:textSize="16sp" android:textStyle="bold|italic" /> </LinearLayout>
步骤 3 − 将以下代码添加到 src/MainActivity.kt 中
import android.media.AudioFormat import android.media.AudioManager import android.media.AudioTrack import android.os.Bundle import android.os.Handler import androidx.appcompat.app.AppCompatActivity import kotlin.experimental.and import kotlin.math.sin class MainActivity : AppCompatActivity() { private val duration = 10 private val sampleRate = 8000 private val numSamples = duration * sampleRate private val sample = DoubleArray(numSamples) private val generatedSnd = ByteArray(2 * numSamples) var handler: Handler = Handler() override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" } override fun onResume() { super.onResume() val thread = Thread(Runnable { genTone() handler.post { playSound() } }) thread.start() } private fun genTone() { for (i in 0 until numSamples) { val freqOfTone = 440.0 sample[i] = sin(2 * Math.PI * i / (sampleRate / freqOfTone)) } var idx = 0 for (dVal in sample) { val `val` = (dVal * 32767).toShort() generatedSnd[idx++] = `val`.and(0x00ff).toByte() generatedSnd[idx++] = `val`.and(0xff00 ushr 8).toByte() } } private fun playSound() { val audioTrack = AudioTrack( AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT, generatedSnd.size, AudioTrack.MODE_STATIC ) audioTrack.write(generatedSnd, 0, generatedSnd.size) audioTrack.play() } }
步骤 4 − 将以下代码添加到 androidManifest.xml 中
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.q11"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
让我们尝试运行应用。我假设你已经将真正的 Android 移动设备连接到你的电脑上。要从 Android Studio 运行应用,请打开项目的一个活动文件,并单击工具栏上的运行图标 。选择移动设备作为选项,然后查看移动设备,它将显示默认界面
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