- Three.js教程
- Three.js - 主页
- Three.js - 简介
- Three.js - 安装
- Three.js - Hello Cube App
- Three.js - 渲染器和响应能力
- Three.js - 响应式设计
- Three.js - 调试和统计数据
- Three.js - 摄像机
- Three.js - 控制
- Three.js - 光照和阴影
- Three.js - 几何体
- Three.js - 材质
- Three.js -纹理
- Three.js -绘制线条
- Three.js - 动画
- Three.js - 创建文本
- Three.js - 加载3D模型
- Three.js - 库和插件
- Three.js 实用资源
- Three.js - 快速指南
- Three.js - 实用资源
- Three.js - 讨论
Three.js - MeshDepthMaterial
它会使用从摄像头到模型的距离,来直接用灰度为模型进行着色。白色距离最近,黑色距离最远。
const geometry = new THREE.TorusKnotGeometry() const material = new THREE.MeshDepthMaterial() const torusKnot = new THREE.Mesh(geometry, material)
示例
您可以通过本示例了解更多信息。
mesh-depth.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Three.js - MeshDepthMaterial </title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: -applesystem, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu,
Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
}
html,
body {
height: 100vh;
width: 100vw;
}
#threejs-container {
position: block;
width: 100%;
height: 100%;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.js"></script>
</head>
<body>
<div id="threejs-container"></div>
<script type="module">
// Using mesh depth material
// white means, top point. black means, bottom point
// GUI
const gui = new dat.GUI()
// sizes
let width = window.innerWidth
let height = window.innerHeight// scene
const scene = new THREE.Scene()
scene.background = new THREE.Color(0x262626)
// Light
const ambientLight = new THREE.AmbientLight(0xffffff, 1)
scene.add(ambientLight)
const pointLight = new THREE.PointLight(0xffffff, 0.5)
pointLight.position.x = 2
pointLight.position.y = 3
pointLight.position.z = 4
scene.add(pointLight)
// camera
const camera = new THREE.PerspectiveCamera(30, width / height, 250, 550)
camera.position.z = 450
// torusKnot
const geometry = new THREE.TorusKnotGeometry(50, 20, 128, 64, 2, 3)
const material = new THREE.MeshDepthMaterial()
const materialFolder = gui.addFolder('Material')
materialFolder.add(material, 'wireframe')
materialFolder.open()
const torusKnot = new THREE.Mesh(geometry, material)
scene.add(torusKnot)
// responsiveness
window.addEventListener('resize', () => {
width = window.innerWidth
height = window.innerHlet
camera.aspect = width / height
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.render(scene, camera)
})
// renderer
const renderer = new THREE.WebGL1Renderer({ logarithmicDepthBuffer: true })
renderer.setSize(width, height)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
// animation
function animate() {
requestAnimationFrame(animate)
torusKnot.rotation.x += 0.005
torusKnot.rotation.y += 0.01
renderer.render(scene, camera)
}
// rendering the scene
const container = document.querySelector('#threejs-container')
container.append(renderer.domElement)
renderer.render(scene, camera)
animate()
</script>
</body>
</html>
输出
threejs_materials.htm
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