- Three.js 教程
- Three.js - 主页
- Three.js - 简介
- Three.js - 安装
- Three.js - Hello Cube 应用程序
- Three.js - 渲染器和响应式设计
- Three.js - 响应式设计
- Three.js - 调试和统计信息
- Three.js - 相机
- Three.js - 控件
- Three.js - 光照和阴影
- Three.js - 几何体
- Three.js - 材质
- Three.js - 纹理
- Three.js - 绘制线条
- Three.js - 动画
- Three.js - 创建文本
- Three.js - 加载 3D 模型
- Three.js - 库和插件
- Three.js 有用资源
- Three.js - 快速指南
- Three.js - 有用资源
- Three.js - 讨论
Three.js - 平面几何学
THREE.PlaneGeometry 创建一个简单的 2D 矩形。它采用四个参数,即必需的 width 和 height,以及可选的 widthSegments 和 heightSegments。
width - 矩形的宽度。
height - 矩形的高度。
widthSegments - 宽度应该划分的段数。其默认值为 1。
- heightSegments - 高度应该划分的段数。其默认值为 1。
const plane = new THREE.PlaneGeometry( width, height, widthSegments, heightSegments )
示例
查看以下示例。
plane.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Three.js - Plane</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: -applesystem, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu,
Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
}
html,
body {
height: 100vh;
width: 100vw;
}
#threejs-container {
position: block;
width: 100%;
height: 100%;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.js"></script>
</head>
<body>
<div id="threejs-container"></div>
<script type="module">
// Plane geometry
// A rotating 2d rectangle in Three.js
// GUI
const gui = new dat.GUI()
// sizes
let width = window.innerWidth
let height = window.innerHeight
// scene
const scene = new THREE.Scene()
scene.background = new THREE.Color(0x262626)
// camera
const camera = new THREE.PerspectiveCamera(30, width / height, 0.1, 100)
camera.position.set(0, 0, 10)
const camFolder = gui.addFolder('Camera')
camFolder.add(camera.position, 'z').min(10).max(60).step(10)
camFolder.open()
// Light
const ambientLight = new THREE.AmbientLight(0xffffff, 1)
scene.add(ambientLight)
const pointLight = new THREE.PointLight(0xffffff, 0.2)
pointLight.position.x = 2
pointLight.position.y = 3
pointLight.position.z = 4
scene.add(pointLight)
// plane
const geometry = new THREE.PlaneGeometry(1, 1)
const material = new THREE.MeshBasicMaterial({
color: 0xffffff,
wireframe: true,
side: THREE.DoubleSide
})
const materialFolder = gui.addFolder('Material')
materialFolder.add(material, 'wireframe')
materialFolder.open()
const plane = new THREE.Mesh(geometry, material)
scene.add(plane)
// experimenting plane properties
const planeProps = {
width: 1,
height: 1,
widthSegments: 1,
heightSegments: 1
}
const props = gui.addFolder('Properties')
props
.add(planeProps, 'width', 1, 30)
.step(1)
.onChange(redraw)
.onFinishChange(() => console.dir(plane.geometry))
props.add(planeProps, 'height', 1, 30).step(1).onChange(redraw)
props.add(planeProps, 'widthSegments', 1, 30).step(1).onChange(redraw)
props.add(planeProps, 'heightSegments', 1, 30).step(1).onChange(redraw)
props.open()
function redraw() {
let newGeometry = new THREE.PlaneGeometry(
planeProps.width,
planeProps.height,
planeProps.widthSegments,
planeProps.heightSegments
)
plane.geometry.dispose()
plane.geometry = newGeometry
}
// responsiveness
window.addEventListener('resize', () => {
width = window.innerWidth
height = window.innerHeight
camera.aspect = width / height
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.render(scene, camera)
})
// renderer
const renderer = new THREE.WebGL1Renderer()
renderer.setSize(width, height)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
// animation
function animate() {
requestAnimationFrame(animate)
plane.rotation.x += 0.005
plane.rotation.y += 0.01
renderer.render(scene, camera)
}
// rendering the scene
const container = document.querySelector('#threejs-container')
container.append(renderer.domElement)
renderer.render(scene, camera)
animate()
</script>
</body>
</html>
输出
threejs_geometries.htm
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