- BabylonJS 教程
- BabylonJS - 首页
- BabylonJS - 简介
- BabylonJS - 环境设置
- BabylonJS - 概述
- BabylonJS - 基本元素
- BabylonJS - 材质
- BabylonJS - 动画
- BabylonJS - 相机
- BabylonJS - 光源
- BabylonJS - 参数化形状
- BabylonJS - 网格
- 矢量位置和旋转
- BabylonJS - 贴花
- BabylonJS - Curve3
- BabylonJS - 动态纹理
- BabylonJS -视差贴图
- BabylonJS - 镜头光晕
- BabylonJS - 创建屏幕截图
- BabylonJS - 反射探针
- 标准渲染管线
- BabylonJS - ShaderMaterial
- BabylonJS - 骨骼和骨架
- BabylonJS - 物理引擎
- BabylonJS - 播放声音和音乐
- BabylonJS 有用资源
- BabylonJS - 快速指南
- BabylonJS - 有用资源
- BabylonJS - 讨论
BabylonJS -视差贴图
视差贴图也称为偏移贴图。它使用高度图,该高度图作为材质纹理的偏移量应用,以增强几何体表面浮雕效果。在 3D 世界中,带有深度应用的石墙将具有更明显的视觉效果,并且对最终用户来说看起来更逼真。在较陡的视角下,纹理坐标会发生更大的位移,由于视差效果,随着视角的变化,会产生深度的错觉。
视差贴图与标准材质一起使用。我们在标准材质章节学习了这一点。
视差贴图有三个属性。
material.useParallax = true; − 这将启用视差贴图。要使用此属性,您需要先将凹凸纹理分配给材质。
material.useParallaxOcclusion = true; − 要使用此属性,您必须将 useParallax 设置为 true。它启用视差遮挡。
material.parallaxScaleBias = 0.1; − 为要分配给网格的深度应用缩放因子。对于视差,0.05 到 0.1 之间的值很好。对于遮挡,您可以达到 0.2。
演示
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
// This creates a basic Babylon Scene object (non-mesh)
var scene = new BABYLON.Scene(engine);
// This creates and positions a free camera (non-mesh)
var camera = new BABYLON.ArcRotateCamera("camera1", 0, Math.PI / 2, 100, new BABYLON.Vector3(0, 0, 0), scene);
camera.attachControl(canvas, false);
// This targets the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;
var mesh = BABYLON.Mesh.CreateBox("box01", 25, scene);
mesh.position = new BABYLON.Vector3(0, 0, 0);
var brickWallDiffURL = "images/a1.png";
var brickWallNHURL = "images/a2.png";
var stoneDiffURL = "images/pebble.jpg";
var stoneNHURL = "images/a3.png";
var stoneDiffuseTexture = new BABYLON.Texture(stoneDiffURL, scene);
var stoneNormalsHeightTexture = new BABYLON.Texture(stoneNHURL, scene);
var wallDiffuseTexture = new BABYLON.Texture(brickWallDiffURL, scene);
var wallNormalsHeightTexture = new BABYLON.Texture(brickWallNHURL, scene);
var normalsHeightTexture = stoneNormalsHeightTexture;
var material = new BABYLON.StandardMaterial("mtl01", scene);
material.diffuseTexture = stoneDiffuseTexture;
material.bumpTexture = stoneNormalsHeightTexture;
material.useParallax = true;
material.useParallaxOcclusion = true;
material.parallaxScaleBias = 0.1;
material.specularPower = 1000.0;
material.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5);
mesh.material = material;
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
输出
以上代码行将生成以下输出:
在此演示中,我们使用了图像a1.png、a2.png、pebble.jpg和a3.png。这些图像存储在本地 images/ 文件夹中,并在下面粘贴以供参考。您可以下载任何您选择的图像并在演示链接中使用。
Images/a1.png
Images/a2.png
Images/pebble.jpg
images/a3.png
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