- BabylonJS 教程
- BabylonJS - 首页
- BabylonJS - 简介
- BabylonJS - 环境设置
- BabylonJS - 概述
- BabylonJS - 基本元素
- BabylonJS - 材质
- BabylonJS - 动画
- BabylonJS - 相机
- BabylonJS - 光源
- BabylonJS - 参数化形状
- BabylonJS - 网格
- 矢量位置和旋转
- BabylonJS - 贴花
- BabylonJS - Curve3
- BabylonJS - 动态纹理
- BabylonJS -视差贴图
- BabylonJS - 镜头光晕
- BabylonJS - 创建屏幕截图
- BabylonJS - 反射探针
- 标准渲染管线
- BabylonJS - ShaderMaterial
- BabylonJS - 骨骼和骨架
- BabylonJS - 物理引擎
- BabylonJS - 播放声音和音乐
- BabylonJS 有用资源
- BabylonJS - 快速指南
- BabylonJS - 有用资源
- BabylonJS - 讨论
BabylonJS -视差贴图
视差贴图也称为偏移贴图。它使用高度图,该高度图作为材质纹理的偏移量应用,以增强几何体表面浮雕效果。在 3D 世界中,带有深度应用的石墙将具有更明显的视觉效果,并且对最终用户来说看起来更逼真。在较陡的视角下,纹理坐标会发生更大的位移,由于视差效果,随着视角的变化,会产生深度的错觉。
视差贴图与标准材质一起使用。我们在标准材质章节学习了这一点。
视差贴图有三个属性。
material.useParallax = true; − 这将启用视差贴图。要使用此属性,您需要先将凹凸纹理分配给材质。
material.useParallaxOcclusion = true; − 要使用此属性,您必须将 useParallax 设置为 true。它启用视差遮挡。
material.parallaxScaleBias = 0.1; − 为要分配给网格的深度应用缩放因子。对于视差,0.05 到 0.1 之间的值很好。对于遮挡,您可以达到 0.2。
演示
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { // This creates a basic Babylon Scene object (non-mesh) var scene = new BABYLON.Scene(engine); // This creates and positions a free camera (non-mesh) var camera = new BABYLON.ArcRotateCamera("camera1", 0, Math.PI / 2, 100, new BABYLON.Vector3(0, 0, 0), scene); camera.attachControl(canvas, false); // This targets the camera to scene origin camera.setTarget(BABYLON.Vector3.Zero()); // This creates a light, aiming 0,1,0 - to the sky (non-mesh) var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); // Default intensity is 1. Let's dim the light a small amount light.intensity = 0.7; var mesh = BABYLON.Mesh.CreateBox("box01", 25, scene); mesh.position = new BABYLON.Vector3(0, 0, 0); var brickWallDiffURL = "images/a1.png"; var brickWallNHURL = "images/a2.png"; var stoneDiffURL = "images/pebble.jpg"; var stoneNHURL = "images/a3.png"; var stoneDiffuseTexture = new BABYLON.Texture(stoneDiffURL, scene); var stoneNormalsHeightTexture = new BABYLON.Texture(stoneNHURL, scene); var wallDiffuseTexture = new BABYLON.Texture(brickWallDiffURL, scene); var wallNormalsHeightTexture = new BABYLON.Texture(brickWallNHURL, scene); var normalsHeightTexture = stoneNormalsHeightTexture; var material = new BABYLON.StandardMaterial("mtl01", scene); material.diffuseTexture = stoneDiffuseTexture; material.bumpTexture = stoneNormalsHeightTexture; material.useParallax = true; material.useParallaxOcclusion = true; material.parallaxScaleBias = 0.1; material.specularPower = 1000.0; material.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5); mesh.material = material; return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
输出
以上代码行将生成以下输出:
在此演示中,我们使用了图像a1.png、a2.png、pebble.jpg和a3.png。这些图像存储在本地 images/ 文件夹中,并在下面粘贴以供参考。您可以下载任何您选择的图像并在演示链接中使用。
Images/a1.png
Images/a2.png
Images/pebble.jpg
images/a3.png
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