- BabylonJS 教程
- BabylonJS - 主页
- BabylonJS - 简介
- BabylonJS - 环境设置
- BabylonJS - 概述
- BabylonJS - 基本元素
- BabylonJS - 材质
- BabylonJS - 动画
- BabylonJS - 摄像机
- BabylonJS - 灯光
- BabylonJS - 参数形状
- BabylonJS - 网格
- VectorPosition and Rotation(矢量位置和旋转)
- BabylonJS - 贴花
- BabylonJS - Curve3
- BabylonJS - 动态纹理
- BabylonJS - 视差映射
- BabylonJS - 镜头眩光
- BabylonJS - 创建屏幕截图
- BabylonJS - 反射探针
- 标准渲染管道
- BabylonJS - ShaderMaterial(着色器材质)
- BabylonJS - 骨骼
- BabylonJS - 物理引擎
- BabylonJS - 播放声音和音乐
- BabylonJS 有用资源
- BabylonJS - 快速指南
- BabylonJS - 有用资源
- BabylonJS - 讨论
BabylonJS - 高光
当光线照射到 Specular(高光)属性时,该属性会反射出像镜子一样的效果。Specular(高光)提供了两个属性:specularColor 和 specularTexture。颜色和纹理在光线照射的方向上显示。它就像网格上的聚光灯。可以在下面的示例中看到相同的效果。
高光颜色的语法
materialforbox.specularColor = new BABYLON.Color3(1.0, 0.2, 0.7);
高光纹理的语法
materialforbox.specularTexture = new BABYLON.Texture("grass.png", scene);
高光颜色的示例
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene); camera.attachControl(canvas, true); var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); light.intensity = 0.7; var materialforbox = new BABYLON.StandardMaterial("texture1", scene); var box = BABYLON.Mesh.CreateBox("box", '3', scene); box.material = materialforbox; materialforbox.specularColor = new BABYLON.Color3(1, 0.8, 0.8); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
高光颜色的输出
以上代码会生成以下输出 -
高光纹理的示例
<!doctype html> <html> <head> <meta charset = "utf-8"> <title>BabylonJs - Basic Element-Creating Scene</title> <script src = "babylon.js"></script> <style> canvas {width: 100%; height: 100%;} </style> </head> <body> <canvas id = "renderCanvas"></canvas> <script type = "text/javascript"> var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function() { var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene); camera.attachControl(canvas, true); var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); light.intensity = 0.7; var materialforbox = new BABYLON.StandardMaterial("texture1", scene); var box = BABYLON.Mesh.CreateBox("box", '3', scene); box.material = materialforbox; materialforbox.specularTexture = new BABYLON.Texture("images/rainbow.png", scene); return scene; }; var scene = createScene(); engine.runRenderLoop(function() { scene.render(); }); </script> </body> </html>
高光纹理的输出
以上代码会生成以下输出 -
在此示例中,我们使用了名为 rainbow.png 的图像。这些图像存储在 images/ 文件夹中,并如下方粘贴以供参考。你可以下载你选择的任何图像,然后将其用于示例链接。
用于盒子的纹理 - images/rainbow.png
babylonjs_materials.htm
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