BabylonJS - 比例



缩放基本上意味着以统一的比例增加或减少对象的大小。我们现在考虑一个例子,在这个例子中,我们将在 x 或 y 或 z 轴上增加/减少对象的大小。

示例

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>BabylonJs - Basic Element-Creating Scene</title>
      <script src = "babylon.js"></script>
      <style>
         canvas {width: 100%; height: 100%;}
      </style>
   </head>

   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type="text/javascript">
         var canvas = document.getElementById("renderCanvas");
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            scene.clearColor = new BABYLON.Color3(0, 1, 0);
            
            var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
            scene.activeCamera.attachControl(canvas);
            
            var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(0, 100, 100), scene);

            var boxa = BABYLON.Mesh.CreateBox("BoxA", 1.0, scene);
            boxa.position = new BABYLON.Vector3(0,0.5,0);

            var boxb = BABYLON.Mesh.CreateBox("BoxB", 1.0, scene);
            boxb.position = new BABYLON.Vector3(3,0.5,0);		
            boxb.scaling = new BABYLON.Vector3(2,1,2);

            var boxc = BABYLON.Mesh.CreateBox("BoxC", 1.0, scene);
            boxc.position = new BABYLON.Vector3(-3,0.5,0);
            boxc.scaling = new BABYLON.Vector3(2,1,2);

            var boxd = BABYLON.Mesh.CreateBox("BoxD", 1.0, scene);
            boxd.position = new BABYLON.Vector3(0,0.5,3);
            boxd.scaling = new BABYLON.Vector3(2,1,2);

            var boxe = BABYLON.Mesh.CreateBox("BoxE", 1.0, scene);
            boxe.position = new BABYLON.Vector3(0,0.5,-3);
            boxe.scaling = new BABYLON.Vector3(2,1,2);

            var ground = BABYLON.Mesh.CreateGround("ground1", 10, 6, 2, scene);
            ground.position = new BABYLON.Vector3(0,0,0);
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

演示

Basic Element Scaling

说明

我们以 2、1、2 的值按 x、y 和 z 方向进行了缩放,并使用 new BABYLON.Vector3(2,1,2) 进行缩放。

babylonjs_basic_elements.htm
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